So for whatever reason, some kind of madness has overtaken me, and I started writing a d20 system for Pillars of Eternity.
I've already downscaled the numbers to be easier to work with in a pen and paper tabletop, made an Action Point economy to replace the realtime action speed adjustments in the computer game, worked out weapons and armor, and modified the benefits from attributes....so suffice to say, I'm on a roll.
This system is intended not to be a 100% faithful translation of PoE to tabletop, but rather a simplification that can be played relatively easily at a low-tech pen and paper tabletop game, while still capturing the general feel of PoE.
I've literally been working on this all night, and am very tired right now, so I apologize if this isn't wholly coherent. But college is requiring me to put this down for a day or two, and I want to see if there's any interest in the meantime.
Other features of the final system document will include rules for noncombat exploration, rules for creating unique weapons, a bunch of setting reference stuff, and, uh, homebrewed Godlike varieties.
Enjoy a preview of the Table of Contents, which I've cleverly hidden in this spoiler tag....