Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Changing Multiclass names


  • Please log in to reply
9 replies to this topic

#1
alexis13

alexis13

    (3) Conjurer

  • Members
  • 178 posts

I'm looking to switch some multiclass names around, wanna call my Wizard/FIghter a Warlock, and make barb/wiz the battlemage.

 

Any tips anyone on doing this and what program to use?

 

If anyone wants to do this for me also I wouldn't complain and would be grateful, incase it's an easy knock-out for someone.



#2
OlleDenStore

OlleDenStore

    (1) Prestidigitator

  • Members
  • 40 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

In the global.gamedatabundle there is an entry called:

          "HybridClassTitles": [
            {
              "Class1": "Fighter",
              "Class2": "Barbarian",
              "Title": 2592
            }...

If you switch those "Title" numbers for the classes you want, that might do it. I haven't tried this myself though, so it only a theory at this point :)


  • CENIC likes this

#3
alexis13

alexis13

    (3) Conjurer

  • Members
  • 178 posts

MA MAAAAAN!

 

I only see globalprefabs personally, hopefully thats the one when this other guy releases his modding tools.


Edited by alexis13, 17 May 2018 - 03:57 AM.


#4
OlleDenStore

OlleDenStore

    (1) Prestidigitator

  • Members
  • 40 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

MA MAAAAAN!

 

I only see globalprefabs personally, hopefully thats the one when this other guy releases his modding tools.

I have the steam version of the game. On my computer the file is found at: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\exported\design\gamedata\global.gamedatabundle. Try this:

1. Open that file in notepad and copy all.

2. Paste it here: http://jsonviewer.stack.hu/

3. Press the format button in jsonviewer.

4. Copy all

5. Create a new blank text file called something.gamebundle. "Something" can be whatever you want. Make sure it's called something.gamebundle NOT something.gamebundle.txt. You might have to make you OS display file endings.

6. Paste the formatted output from jsonviewer into the textfile.

7. Find the entry I listed in my previous post and switch the two values.

8. Save the file.

9. Create the folder: Pillars of Eternity II\PillarsOfEternityII_Data\override

10. Drop your custom gamebundle file in there.

11. Profit!  :)


Edited by OlleDenStore, 17 May 2018 - 04:44 AM.

  • CENIC and alexis13 like this

#5
CENIC

CENIC

    (4) Theurgist

  • Members
  • 341 posts
  • Pillars of Eternity Backer
  • Deadfire Backer
  • Fig Backer
What if I want to change a multiclass name, not switch two of them?
  • esyvjrt likes this

#6
Geedorah

Geedorah

    (1) Prestidigitator

  • Members
  • 10 posts

In the global.gamedatabundle there is an entry called:

          "HybridClassTitles": [
            {
              "Class1": "Fighter",
              "Class2": "Barbarian",
              "Title": 2592
            }...

If you switch those "Title" numbers for the classes you want, that might do it. I haven't tried this myself though, so it only a theory at this point :)

 

 

If you want to change the class name, take the title number and go to the string file in "PillarsOfEternityII_Data\exported\localized\en\text\game" and find the gui.gamedatabundle. Open it and search the number to find the name. Change it to whatever you want and either save it or copy the file to the override folder using the method found in the sticky here. I've renamed a few classes myself this way.


  • CENIC and esyvjrt like this

#7
CENIC

CENIC

    (4) Theurgist

  • Members
  • 341 posts
  • Pillars of Eternity Backer
  • Deadfire Backer
  • Fig Backer

I don't get an option to "Open with" when I right-click a gamebundle file, is there something I need to do first?

 

EDIT: Nevermind, when I chose "Open" I was able to pick a program to open it with. Thanks for the instructions!


Edited by CENIC, 17 May 2018 - 12:57 PM.


#8
alexis13

alexis13

    (3) Conjurer

  • Members
  • 178 posts

 

MA MAAAAAN!

 

I only see globalprefabs personally, hopefully thats the one when this other guy releases his modding tools.

I have the steam version of the game. On my computer the file is found at: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\exported\design\gamedata\global.gamedatabundle. Try this:

1. Open that file in notepad and copy all.

2. Paste it here: http://jsonviewer.stack.hu/

3. Press the format button in jsonviewer.

4. Copy all

5. Create a new blank text file called something.gamebundle. "Something" can be whatever you want. Make sure it's called something.gamebundle NOT something.gamebundle.txt. You might have to make you OS display file endings.

6. Paste the formatted output from jsonviewer into the textfile.

7. Find the entry I listed in my previous post and switch the two values.

8. Save the file.

9. Create the folder: Pillars of Eternity II\PillarsOfEternityII_Data\override

10. Drop your custom gamebundle file in there.

11. Profit!  :)

 

aaaaayyy it worked.

 

EDIT: Thanks, also tried to edit fire godlike racial "Battle-Forged" but can't seem to get it to be active all the time instead of 50%.


Edited by alexis13, 22 May 2018 - 07:07 AM.


#9
alexis13

alexis13

    (3) Conjurer

  • Members
  • 178 posts

The way to change multiclass names is in C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\localized\en\text\game\gui.stringtable

 

Not the global prefabs mentioned above, just cntrl+F in notepad the name you are looking to switch and type in what you want.



#10
BMac

BMac

    Programmer

  • Developers
  • 406 posts
  • Lords of the Eastern Reach Backer

Yep, it was moved to CharacterClassGameData a while back for better compatibility with multiple class mods.






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users