TKDancer Posted May 15, 2018 Share Posted May 15, 2018 anyone found where we can edit whether a weapon attack is a "full" one(uses both weapons if u are dual wielding or "primary"(uses the primary weapon) Link to comment Share on other sites More sharing options...
Excerpt Posted May 15, 2018 Share Posted May 15, 2018 The file you want to modify for this type of mod is: "abilities.gamedatabundle" If you are unfamiliar with the process, I wrote a step by step mini-tutorial in response to another user for the procedure to make a simple mod like this here: https://forums.obsidian.net/topic/97880-where-to-start/?p=2018186 In the section of the specific ability you want to change, with the header: "$type": "Game.GameData.WeaponAttackAbilityComponent, Assembly-CSharp" There will be a line below that looks like: "Type": "Primary" Change "Primary" to "FullAttack", or vice versa if you are doing something like a balancing mod. Hope that helps. 1 Link to comment Share on other sites More sharing options...
TKDancer Posted May 16, 2018 Author Share Posted May 16, 2018 The file you want to modify for this type of mod is: "abilities.gamedatabundle" If you are unfamiliar with the process, I wrote a step by step mini-tutorial in response to another user for the procedure to make a simple mod like this here: https://forums.obsidian.net/topic/97880-where-to-start/?p=2018186 In the section of the specific ability you want to change, with the header: "$type": "Game.GameData.WeaponAttackAbilityComponent, Assembly-CSharp" There will be a line below that looks like: "Type": "Primary" Change "Primary" to "FullAttack", or vice versa if you are doing something like a balancing mod. Hope that helps. thank you, i wanted to change some abilities around, like the one from a certain hammer that does a pommel hit that for some reason is listed as a full attack(u hit them twice with the pommel in a really awkward manner) Link to comment Share on other sites More sharing options...
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