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Posted

anyone found where we can edit whether a weapon attack is a "full" one(uses both weapons if u are dual wielding or "primary"(uses the primary weapon)

Posted

The file you want to modify for this type of mod is: "abilities.gamedatabundle"

 

If you are unfamiliar with the process, I wrote a step by step mini-tutorial in response to another user for the procedure to make a simple mod like this here:

 

https://forums.obsidian.net/topic/97880-where-to-start/?p=2018186

 

In the section of the specific ability you want to change, with the header:

"$type": "Game.GameData.WeaponAttackAbilityComponent, Assembly-CSharp"

There will be a line below that looks like:

"Type": "Primary"

Change "Primary" to "FullAttack", or vice versa if you are doing something like a balancing mod.

 

Hope that helps.

  • Like 1
Posted

The file you want to modify for this type of mod is: "abilities.gamedatabundle"

 

If you are unfamiliar with the process, I wrote a step by step mini-tutorial in response to another user for the procedure to make a simple mod like this here:

 

https://forums.obsidian.net/topic/97880-where-to-start/?p=2018186

 

In the section of the specific ability you want to change, with the header:

"$type": "Game.GameData.WeaponAttackAbilityComponent, Assembly-CSharp"

There will be a line below that looks like:

"Type": "Primary"

Change "Primary" to "FullAttack", or vice versa if you are doing something like a balancing mod.

 

Hope that helps.

thank you, i wanted to change some abilities around, like the one from a certain hammer that does a pommel hit that for some reason is listed as a full attack(u hit them twice with the pommel in a really awkward manner)

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