TKDancer Posted May 15, 2018 Posted May 15, 2018 anyone found where we can edit whether a weapon attack is a "full" one(uses both weapons if u are dual wielding or "primary"(uses the primary weapon)
Excerpt Posted May 15, 2018 Posted May 15, 2018 The file you want to modify for this type of mod is: "abilities.gamedatabundle" If you are unfamiliar with the process, I wrote a step by step mini-tutorial in response to another user for the procedure to make a simple mod like this here: https://forums.obsidian.net/topic/97880-where-to-start/?p=2018186 In the section of the specific ability you want to change, with the header: "$type": "Game.GameData.WeaponAttackAbilityComponent, Assembly-CSharp" There will be a line below that looks like: "Type": "Primary" Change "Primary" to "FullAttack", or vice versa if you are doing something like a balancing mod. Hope that helps. 1
TKDancer Posted May 16, 2018 Author Posted May 16, 2018 The file you want to modify for this type of mod is: "abilities.gamedatabundle" If you are unfamiliar with the process, I wrote a step by step mini-tutorial in response to another user for the procedure to make a simple mod like this here: https://forums.obsidian.net/topic/97880-where-to-start/?p=2018186 In the section of the specific ability you want to change, with the header: "$type": "Game.GameData.WeaponAttackAbilityComponent, Assembly-CSharp" There will be a line below that looks like: "Type": "Primary" Change "Primary" to "FullAttack", or vice versa if you are doing something like a balancing mod. Hope that helps. thank you, i wanted to change some abilities around, like the one from a certain hammer that does a pommel hit that for some reason is listed as a full attack(u hit them twice with the pommel in a really awkward manner)
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