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Currently when you use a Full attack with dual wield, it attacks with each weapon one after the other. However you can interupt the 2nd hit and do something else instantly because the recovery starts after the 2nd hit, not the first. You will still get the first hit worth.

 

Basically, you can transform your full attack ability into a normal attack ability at the same cost and with no recovery. This can be used for example to apply several debuffs from full attacks(rogue abilities like crippling strike and blinding strike) or to "dump" your class ressources to do very high damage bursts since you get the 1st attack repeatedly with no recovery. Early game this isn't that useful but late game when you start having 8+ ressources, this lets you attack as many times as you have ressources in a row, letting you take out nasty targets near instantly.

Solved by Cdiaz

Go to solution
  • 3 weeks later...
  • Solution

Greetings Pyros Eien,

 

Thank you for posting this! We do currently have this in our system for the devs to find a fix, so please stay tuned for a hopeful future patch :)

 

Best,

 

-Caleb

I like big bugs and I cannot lie...

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