Koth Posted May 9, 2018 Posted May 9, 2018 When in conversations and scripted interactions you have to perform a skill check and it calculates based on your skill level plus some combination of party members skills. How is this determined? i.e. take say... mechanics... if I have mechanics skill of 2, and eder has skill of 1 and xoti has mechanics of 3... is my overall mechanics skill 6? i.e. 2+1+3? or is there something else going on? 1
andz Posted May 11, 2018 Posted May 11, 2018 How dows it work? Looks weird. For example I have 2 survival (as shown in the levelup screen) and my party has 6 6 2 0. The game then tells me that my final skill is 2+5=7 Why? How? I have 1 mechanics and my party has 2 4 1 4 and the game tells me that my final skill is 1+6=7. Sorry I don't understand that at all.
guildwriter Posted May 11, 2018 Posted May 11, 2018 (edited) https://pillarsofeternity.gamepedia.com/Pillars_of_Eternity_II:_Deadfire_skills Here, a developer posted this: (Total Companion Skill, Assist Bonus) 1, 1 2, 2 4, 3 7, 4 11, 5 16, 6 22, 7 29, 8 And I extrapolated this: 1, 1 100% 2, 2 100% 4, 3 75% 7, 4 57% 11, 5 46% 16, 6 38% 22, 7 32% 29, 8 28% https://forums.obsidian.net/topic/97881-best-skills-to-get/?p=2011431 Edited May 11, 2018 by guildwriter
andz Posted May 11, 2018 Posted May 11, 2018 I have 0 explosives, my group has 0 4 6 4 and the final skill I have was 5. Don't understand as well.
Druitt Posted May 11, 2018 Posted May 11, 2018 Yeah, I was surprised -- shouldn't have been I guess -- that which party member attempts the task matters a lot. Party Assist is not symmetrical: it's your ability plus some contribution from the rest. (I'd assumed it was the max of the rest, but your example shows it's not that simple. I'm curious as to the formula as well. 1
andz Posted May 11, 2018 Posted May 11, 2018 Yeah, I was surprised -- shouldn't have been I guess -- that which party member attempts the task matters a lot. Party Assist is not symmetrical: it's your ability plus some contribution from the rest. (I'd assumed it was the max of the rest, but your example shows it's not that simple. I'm curious as to the formula as well. I found some relevant information, but the thread title was really weird and the post has ne keywords, so I had to deep-google it to find it. https://forums.obsidian.net/topic/97881-best-skills-to-get/
Maxzero Posted May 12, 2018 Posted May 12, 2018 (edited) Keep in mind while for passive skills your MC usually is the user of the skill but for active skills your party members can actually be the user. So you can have someone else use mechanics or pickpocket and have your MC focus points elsewhere (Athletics is good because often you get no party support for the checks). Edited May 12, 2018 by Maxzero
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