AI Bevaviour Editor Conditional [Target: In melee range] is not saved for some of the Wizard spells upon closing the editor.
Steps to Reproduce the Issue:
- have a Wizard in your group (Aloth) that knows Arkemyr's Dazzling Lights
- open the AI Behaviour Editor and create a new AI Behaviour
- select Action [Arkemyr's Dazzling Lights]
- select 1st Conditional [Target: Allies in melee range > 0]
- select 2nd Conditional [Target: In melee range = not]
- accept the AI Behaviour then reopen the editor
- the 2nd Conditional [Target: In melee range = not] has been deleten
OP: Hello all,
I make heavy use of the 'AI Behaviour Editor'. I tried making a custom AI Behaviour for my Wizard that covers the whole Spellbook with ~150 spells. I grouped same type of spells together but I think in the end there will still be ~50 'Conditional Action Sets'. After doing this for a while, clicking 'accept' and going back into the AI Behaviour Editor, some of the entries have been deleted from these Conditional Action Sets. This Bug affects both 'Conditionals' and 'Actions', but most of the time it affects Conditionals.
In the above image, the Actions [blast of Frost] and [Fan of Flames] should be cast under the Conditionals [Target: Allies in Melee Range > 1] and [Target: Enemies in Melee Range not > 0], but also [Target: in Melee Range]. Adding this third Conditional then clicking 'accept' and going back into the AI Behaviour Editor shows the Conditional Action Set has lost the third Conditional. Effectively, my wizard now wants to close in on enemies to cast the spell, which he should instead only do in melee range of them, like shown below.
Question
Falk Schütze
Description:
AI Bevaviour Editor Conditional [Target: In melee range] is not saved for some of the Wizard spells upon closing the editor.
Steps to Reproduce the Issue:
- have a Wizard in your group (Aloth) that knows Arkemyr's Dazzling Lights
- open the AI Behaviour Editor and create a new AI Behaviour
- select Action [Arkemyr's Dazzling Lights]
- select 1st Conditional [Target: Allies in melee range > 0]
- select 2nd Conditional [Target: In melee range = not]
- accept the AI Behaviour then reopen the editor
- the 2nd Conditional [Target: In melee range = not] has been deleten
OP: Hello all,
I make heavy use of the 'AI Behaviour Editor'. I tried making a custom AI Behaviour for my Wizard that covers the whole Spellbook with ~150 spells. I grouped same type of spells together but I think in the end there will still be ~50 'Conditional Action Sets'. After doing this for a while, clicking 'accept' and going back into the AI Behaviour Editor, some of the entries have been deleted from these Conditional Action Sets. This Bug affects both 'Conditionals' and 'Actions', but most of the time it affects Conditionals.
In the above image, the Actions [blast of Frost] and [Fan of Flames] should be cast under the Conditionals [Target: Allies in Melee Range > 1] and [Target: Enemies in Melee Range not > 0], but also [Target: in Melee Range]. Adding this third Conditional then clicking 'accept' and going back into the AI Behaviour Editor shows the Conditional Action Set has lost the third Conditional. Effectively, my wizard now wants to close in on enemies to cast the spell, which he should instead only do in melee range of them, like shown below.
Edited by Falk Schütze
4 answers to this question
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