System.IO.DirectoryNotFoundException: Directory '\VOS.VOSDOM.LAN\Documents\weber\Documents\My Games\Pillars of Eternity II' not found.
at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in <filename unknown>:0
at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in <filename unknown>:0
at System.IO.Directory.GetFiles (System.String path, System.String searchPattern, SearchOption searchOption) [0x00000] in <filename unknown>:0
at Game.SaveLoadManager.LoadAllSaveGameMetadatas (SizeStyle sizeStyle, System.Boolean& abortSignal) [0x00000] in <filename unknown>:0
at Game.SaveLoadManager.CacheSaveGameInfoThreadFunc () [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Error loading save game cache!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Pillars II saves cached.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
DirectoryNotFoundException: Directory '\VOS.VOSDOM.LAN\Documents\weber\Documents\My Games\Pillars of Eternity' not found.
at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in <filename unknown>:0
at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in <filename unknown>:0
at Game.LegacySaveGameImporter.GetGameCompleteLegacySaveGameInfos (SizeStyle sizeStyle, System.Boolean& abort) [0x00000] in <filename unknown>:0
at SaveGameInfo.CacheSaveGameInfoThreadFunc () [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveGameInfo:CacheSaveGameInfoThreadFunc()
(Filename: Line: -1)
Error loading save game cache!
If I had to guess I would say that the leading '\\' is sanitized to '\' which leads to windows looking for the file on the current drive instead.
Going further down the road validates that guess:
I created a folder "C:\VOS.VOSDOM.LAN\Documents\weber\Documents\My Games\Pillars of Eternity II" as well as "C:\VOS.VOSDOM.LAN\Documents\weber\Documents\My Games\Pillars of Eternity".
Loading and saving now works, kind of:
The game saves to the network drive at "\\VOS.VOSDOM.LAN\Documents\weber\Documents\My Games\Pillars of Eternity II" and loads from "C:\VOS.VOSDOM.LAN\Documents\weber\Documents\My Games\Pillars of Eternity II".
So currently, I have to copy the files over from the network drive to the hard drive if I want to save.
Question
phryneas
Excerpt from the logfile:
If I had to guess I would say that the leading '\\' is sanitized to '\' which leads to windows looking for the file on the current drive instead.
Going further down the road validates that guess:
I created a folder "C:\VOS.VOSDOM.LAN\Documents\weber\Documents\My Games\Pillars of Eternity II" as well as "C:\VOS.VOSDOM.LAN\Documents\weber\Documents\My Games\Pillars of Eternity".
Loading and saving now works, kind of:
The game saves to the network drive at "\\VOS.VOSDOM.LAN\Documents\weber\Documents\My Games\Pillars of Eternity II" and loads from "C:\VOS.VOSDOM.LAN\Documents\weber\Documents\My Games\Pillars of Eternity II".
So currently, I have to copy the files over from the network drive to the hard drive if I want to save.
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