May 9, 20187 yr Hi all, I enjoy playing rogues, and with new multiclass system introduced in Deadfire I decided to put together something a bit different. I'm sure someone here already done it in the beta, but I'll give it a go anyways; It's a support/riposte tank build that uses Paladin passives (Darcozzi for RP reasons) to stack defenses, and Rogue for Persistent Distract/Riposte combo with nice damage boost via Streetfighter. Skill/attribute wise the character is built for wide range of dialogue options for a richer gaming experience, not just utility/effectiveness in combat. Specifics: Darcozzi Paladini/Streetfighter Human Aedyr Merchant MIG: 15 CON: 12 DEX: 10 PER: 9 INT: 15 RES: 17 Take note that I'm not a min-maxer at heart, nor is riposte the main source of damage since it's a bit lackluster atm, as I hear. Skills points should focus on Mechanics (secondary Athletics) as active, and Insight/Diplomacy (some Streetwise points) as passive. Avoid taking +engagement slots (except Distraction) to get flanked more easily for damage bonus (dagger modal will nullify the penalty). Aura of choice is +acc/crit, let Pallegina handle the armor boosting one Weapon setup is dagger for modal + X (either sword or any other slow 1H for stronger ripostes/full attacks). I'll expand on the talents a bit later because I'm at work Let me know what you think about this concept. Thx in advance
May 9, 20187 yr Author As for talent build: LVL1: LoH (Darcozzi), Flames of Devotion, Escape LVL2: Deep Faith LVL3: Sworn Enemy LVL4: Zealous Aura, Blinding Strike LVL5: Two Weapon Style LVL6: Divine Purpose LVL7: Riposte, Shared Flames LVL8: Dirty Fighting LVL9: Confounding Blind LV10: Persistent Distraction, Liberating Exhortation LV11: Sworn Rival LV12: Exalted Focus LV13: Uncanny Luck, Greater LoH LV14: Deep Wounds LV15: Mental Fortress/Tough/Righteous Soul (pick one) LV16: Sap, Virtuous Triumph A couple of questions: Anyone tried Sap? Is it worth the slot? I kinda wanted it for the afflictions that work toward Deathblows passive (without companion help) Do passives/modals such as Uncanny Luck/Exalted Focus/Dirty Fighting stack for Hit to Crit conversion? And finally, when enemy is distracted via Persistent Distraction, how much of a penalty to his Accuracy will he get? Thx in advance and sorry for the double post.
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