iscalio Posted May 5, 2018 Posted May 5, 2018 Hello. Does anyone know how complex it would be (if it is possible at all) to modify the game so that individual attribute effects are shifted to another attribute? For example, Might affects healing done. Without changing any other formula details, could a mod make it so that the game checks the healer's Resolve instead of his Might to adjust healing done? Or make Dexterity give a Deflection bonus instead of Resolve etc.? Has anyone done/tried something like that in Pillars 1? 3
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now