MortyTheGobbo Posted April 26, 2018 Share Posted April 26, 2018 This is mostly a theoretical question, since I'm not going to start a new playthrough before Deadfire comes out, but... I've wondered how viable a fighter with a single one-handed sword would be. Or rather, how strong - since on Normal difficulty, just about anything will work fine enough. As I see it, swords aren't very optimal for this style, because there aren't any with powers that trigger on a critical hit. I once had Maneha one-hand We Toki and it was a fine knockdown-inflicting machine. A fighter has no carnage, but more accuracy and Disciplined Barrage, so a single-handed weapon that stuns or knocks down on crit might work. But there's no swords that do it. Link to comment Share on other sites More sharing options...
Boeroer Posted April 26, 2018 Share Posted April 26, 2018 I'd say it's one of the worst weapon options for several reasons: Knockdown is a Full Attack The initial hit roll of Knockdown (and any other x on hit/crit effect) gets +12 ACC and hit-to-crit conversion from one weapon (style), but the fortitude roll that determines if the target goes down does not(!) Charge ends in a Full Attack but the AoE damage isn't connected to your weapon - so no ACC bonus Same with Into the Fray and Clearout Disciplined Barrage already gives you plenty of ACC Sword is one of the worst weapon type when it comes to unique ones - they come either superlate, are just meh or only circumstancially useful. But of course it would be viable. Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
MortyTheGobbo Posted April 26, 2018 Author Share Posted April 26, 2018 Pretty much what I figured. I'm really not fond of how special abilities favour dual-wielding. Hopefully it's better in Deadfire, but that's not the section for it. What would happen if we had a rogue one-hand a sword? Link to comment Share on other sites More sharing options...
Boeroer Posted April 26, 2018 Share Posted April 26, 2018 Same basically. Lots of Full Attacks that would be better with a dual wielding setup. Backstabs would be better with a two hander/gun. The only setups where I see a benefit is the early game, an overbearing/stunning weapon or a chanter with Dragon Thrashed (because for weird reason offensive chants get the +12 from one handed usage). Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
MortyTheGobbo Posted April 26, 2018 Author Share Posted April 26, 2018 Yeah, I got a lot of mileage out of Maneha with an Overbearing axe. I always felt like the full attacks' favoring of dual-wielding was excessive, but what can you do. Props to Pillars for remembering the one-handed style, but I guess it's still niche. Maybe I'll try it in Deadfire just to see what happens. Link to comment Share on other sites More sharing options...
Boeroer Posted April 26, 2018 Share Posted April 26, 2018 It would be better if Full Attacks would be implemented as a series of fast hits and dual wielding would simply add one more or so. But yeah - whatever... Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
MortyTheGobbo Posted April 26, 2018 Author Share Posted April 26, 2018 (edited) I guess they were worried dual-wielding would feel wasted when executing such attacks, but considering that you've got a handful of them per encounter and then it's back to auto-attacking... it puzzles me. Edited April 26, 2018 by MortyTheGobbo Link to comment Share on other sites More sharing options...
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