Jump to content

Question

1 answer to this question

Recommended Posts

  • 0
Posted (edited)

Just so the problem  is stated clearly in the bug forum thread:

 

Core issue is that, due to the way the damage formula calculates out, weapons with the "blunted criticals" trait (i.e., guns and the arbalest) can do significantly less damage on a critical hit than they do on a normal hit. 

Edited by Dr. Hieronymous Alloy
×
×
  • Create New...