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characters with melee weapons with 0 engagement makes for really weird combat situations.


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Posted (edited)

So from I get, in deadfire characters have now by default 0 engagement, and have to aquire it by shield, passive or modal abilites (stances).

So for example, rogue has 0 till he gets persistent distraction when played with out of shield.
It is really bad for combat. if Enemy decides to move from you while you are performing attack he will move away your character will start weirly sliding to catch him, but ability will 100% miss and you will loose resourse used for that ability.
This occurs even when you character will close the distance and seem again to be in melee range of enemy.
When enemy moves ability will miss!
Happend quite a few times for me. Please reconsider giving back 1 engagement to every character using melee weapon in main hand.
New implementation creates really stupid situations in combat and makes combat feel really buggy and clunky.

Also give us engagement number somewhere in the inventory or character screen, so we are able to track it.

Edited by Farsha
Posted

That's odd indeed, especially as you miss the disengagement attack.

 

I suppose you could mitigate it with Hold The Line, but in theory if your engagement is 0 then you shouldn't be able to attack.

You read my post.

 

You have been eaten by a grue.

Posted (edited)

That's odd indeed, especially as you miss the disengagement attack.

 

I suppose you could mitigate it with Hold The Line, but in theory if your engagement is 0 then you shouldn't be able to attack.

What dissengagemenbt attack if you have 0 engagement by default, you don't get any...

 

Most melee dps charaters in deadfire will have 0 engagement for a long time.

Edited by Farsha
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