Exaercase Posted March 19, 2018 Posted March 19, 2018 Hello, First sorry for post two time the same thing but my first post was not in good Topic Sorry Again. So My Post : Hello, I' a Very very noob on Unity, and C#/.Net mod. So sorry for my question but if someone could help me alot i will kind. I now Pillars will never be a turn by turn but even in slow mode and with all pause i'm not happy (it's a question of taste) and after one or two combat a quit game evry time. So i search to not Quick the combat but slow it. I've DL : JetBrains.dotPeek.2017.3.3 and try to understand alone but all i found is the string ID for Quick and slow : public const int SLOW_TOGGLE = 858; public const int FAST_TOGGLE = 859; and this ??? public const int VERY_SLOW = 1892; public const int EXTREMELY_SLOW = 1893; But no entry to set the value of slow Some could help me ? no give solution just help me to understand and find myself If too time cosuming i tooke solution else Thx in advance ExA
wih Posted May 24, 2018 Posted May 24, 2018 Yes, combat can be made slow: https://forums.obsidian.net/topic/100008-is-there-a-way-to-mod-the-combat-speed/
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now