March 19, 20187 yr Hello, First sorry for post two time the same thing but my first post was not in good Topic Sorry Again. So My Post : Hello, I' a Very very noob on Unity, and C#/.Net mod. So sorry for my question but if someone could help me alot i will kind. I now Pillars will never be a turn by turn but even in slow mode and with all pause i'm not happy (it's a question of taste) and after one or two combat a quit game evry time. So i search to not Quick the combat but slow it. I've DL : JetBrains.dotPeek.2017.3.3 and try to understand alone but all i found is the string ID for Quick and slow : public const int SLOW_TOGGLE = 858; public const int FAST_TOGGLE = 859; and this ??? public const int VERY_SLOW = 1892; public const int EXTREMELY_SLOW = 1893; But no entry to set the value of slow Some could help me ? no give solution just help me to understand and find myself If too time cosuming i tooke solution else Thx in advance ExA
May 24, 20187 yr Yes, combat can be made slow: https://forums.obsidian.net/topic/100008-is-there-a-way-to-mod-the-combat-speed/
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