Mangamina Posted March 9, 2018 Posted March 9, 2018 You're supposed to get +3 Might from the Training Ground Resting Bonus at the stronghold. However I check the stats before and after resting and the Might stat remains the same. For example my PC had a Might of 17 before resting and it's still at 17 after resting. I read the character sheet "active effects" and nothing is suppressed, it shows the Training Ground resting bonus as +3. The other items that give Might weren't suppressed either. Is there something I'm not understanding here or is this a bug?
Boeroer Posted March 9, 2018 Posted March 9, 2018 When you hover over your MIG score, what does the tooltip say? Deadfire Community Patch: Nexus Mods
Mangamina Posted March 10, 2018 Author Posted March 10, 2018 When you hover over your MIG score, what does the tooltip say? Oh I've never "hovered" over the MIG score before (using the PS4), just found out how to do that (L3 brings up the tooltip and then you can hover around on the Character Sheet) thank you for pointing it out to me. It is computing the MIG correctly, it says: 14 Base, +3 Training Ground Resting Bonus, and +2 Duc's Own Beefloaf which adds up to 19. My misperception . 1
Boeroer Posted March 10, 2018 Posted March 10, 2018 Haha. Well - at least this problem is solved. That's all that counts, right? Deadfire Community Patch: Nexus Mods
Mangamina Posted March 10, 2018 Author Posted March 10, 2018 Yes, and I didn't notice a difference because the bonus was still in effect when I went to rest again, it gives you 3 might for 3 rests. That tooltip is pretty cool, I got to check on everything to see if I could get the optimal use out of equipment.
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