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Posted

I was having a look at the afflictions and icons used in scripted encounters and had a thought: What if the attributes were the primary colors (e.g., Might = Violet, Constitution = Blue, Dexterity = Green, Perception = Yellow, Intellect = Orange, Resolve = Red). The muscle arm icon, symbolizing Might, in the scripted encounters could be in violet, letting us know it means Might and not intimidate or something. The affliction icons during combat could have similar color-coding (and maybe an intensity signifying the affliction tier).

 

You would need some other icon color (e.g., brown) for skill-, race-, and class-based scripted encounter icons, of course.

Posted

Is an interesting idea, though wonder, if there are to many elements to neatly represent through colours. Ideally, they should be intuitive, but there are so many skills, attributes, classes and backgrounds. We are talking about +20 colour codes, which might not be much more readable than it is now.

 

I would advocate for giving an option to toggle on written discriptions, instead of icons, as long as it won’t completely break UI.

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