So I've been learning more about the systems, I'm on my first playthrough, and I just wondered if anyone has tried going full disengage riposte rogue. As in the idea is, you get engagement with an enemy, and disengage, and reengage, and disengage, and reengage, etc. Between attacks yourself of course, kinda like the "marine micro" or "stutter step" of mobas / rts games. The idea is that your deflection is so high for disengage attacks, you force virtually *every* attack to miss, or at worst graze, and you force *way* more attacks than their normal rate of attack, to greatly increase the value of Riposte, and in doing so ratchet your damage up beyond what would normally be possible with just attacking. This scales even more when engaging groups, since you can get a disengage attack from each and every enemy engaged with you.
That's the idea, anyway. Obviously it may not actually be possible, or viable, much less optimal. So please, fill me in on how good (or terrible) it is, and what you tried out of the things below.
Things that help:
1) A weapon that heals you when you hit. This helps offset the endurance loss on the grazes and hits you take, and keeps you healthy. Since you also would (presumably) heal off riposte hits, it should be easy to avoid getting overwhelmed. (Oidhrecht is a good early game weapon with that attribute)
2) an offhand which adds deflection, and is capable of dealing at least *some* damage (like a shield with bash, or a hatchet, or something)
3) Anything which adds deflection, whether all the time, or conditionally when disengaging.
4) Anything which adds DR, since you'll still be taking some hits
5) Abilities and talents which add to defelction, such as "graceful retreat", among others.
6) Abilities which lower enemy accuracy, such as a friendly chanter with the "fox from the farmer" chant
7) Abilities which enable sneak attack, usable on a per-encounter basis ideally
This idea is still VERY raw, I haven't even yet decided what would be the optimal main character build to pull it off, much less what party members would be optimal, or what they should pursue. I'm just wondering if it's even worth going down this rabbit hole at all, or if I'll get to the end and be sadly underwhelmed. Thanks for your time, thoughts, and feedback.