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Bad animation/model position for large shields

Characters/Creatures Graphics

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#1
Abathorn

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One thing I've noticed is that the large shields are mishandled by the 3d model.
 
The shield model should rotate 90 degrees. The elongated part should be aligned with the body and not the other way around.
 
I know it's only cosmetic. And I don't know if it will be worth fixing it for the developers but it's something that gets me out of the experience when I'm watching the combat.

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Edited by Abathorn, 02 February 2018 - 04:06 AM.

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#2
Cdiaz

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Hey Abathorn,

 

Thanks for your post! I'll ping the devs and see how they wish to handle this for implementation :)

 

You the best,

 

-Caleb



#3
Abathorn

Abathorn

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Hey Abathorn,

 

Thanks for your post! I'll ping the devs and see how they wish to handle this for implementation :)

 

You the best,

 

-Caleb

 

Thank you Caleb, you guys are doing a great job.







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