January 11, 20188 yr ...so if you have Treasure Cards in Story Mode set to "off" you won't see them during the campaign.
January 18, 20188 yr Additionally, a handful of non-standard promo cards are treated the same. These should also be toggled on/off with the Treasure Cards option if you happen to possess a copy: Goblin Golem of ObsidianRoosterFestive Wool HideDance with Squealy Nord*Ghost GoblinCharming LongswordHeavy Crossbow of AttractionOrnate Heavy CrossbowOrnate Longsword *Still part of the Goblins DLC regardless. Not sure if it's a bug that it is the only "physical" promo to be on this list. In short, the game considers anything that wasn't part of the RotR tabletop edition a "treasure card". Turning them off reverts the game to the core experience.
January 18, 20188 yr “Rooster”?! Ally card; It was a Lunar New Year 2017 gift to players. Bury to recover a random blessing for the blessing deck, discard to explore and add 1d4 piercing damage. ****-a-doodle-doo! Here's hoping there's something cool cooked up for the Year of the Dog, 2018. Love to see something like a "Battle Corgi" that lowers the difficulty of any combat check by one, or adds 2d6 to any non-combat charisma check. Edit: Heh. Animal noises may be auto-censored. #Amusing. Edited January 18, 20188 yr by Ethics Gradient
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