Guest Posted January 11, 2018 Posted January 11, 2018 ...so if you have Treasure Cards in Story Mode set to "off" you won't see them during the campaign.
Ethics Gradient Posted January 18, 2018 Posted January 18, 2018 Additionally, a handful of non-standard promo cards are treated the same. These should also be toggled on/off with the Treasure Cards option if you happen to possess a copy: Goblin Golem of ObsidianRoosterFestive Wool HideDance with Squealy Nord*Ghost GoblinCharming LongswordHeavy Crossbow of AttractionOrnate Heavy CrossbowOrnate Longsword *Still part of the Goblins DLC regardless. Not sure if it's a bug that it is the only "physical" promo to be on this list. In short, the game considers anything that wasn't part of the RotR tabletop edition a "treasure card". Turning them off reverts the game to the core experience.
Ethics Gradient Posted January 18, 2018 Posted January 18, 2018 (edited) “Rooster”?! Ally card; It was a Lunar New Year 2017 gift to players. Bury to recover a random blessing for the blessing deck, discard to explore and add 1d4 piercing damage. ****-a-doodle-doo! Here's hoping there's something cool cooked up for the Year of the Dog, 2018. Love to see something like a "Battle Corgi" that lowers the difficulty of any combat check by one, or adds 2d6 to any non-combat charisma check. Edit: Heh. Animal noises may be auto-censored. #Amusing. Edited January 18, 2018 by Ethics Gradient
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