Jump to content

Recommended Posts

Posted

...so if you have Treasure Cards in Story Mode set to "off" you won't see them during the campaign.

Posted

Additionally, a handful of non-standard promo cards are treated the same.  These should also be toggled on/off with the Treasure Cards option if you happen to possess a copy:

Goblin Golem of Obsidian
Rooster
Festive Wool Hide
Dance with Squealy Nord*
Ghost Goblin
Charming Longsword
Heavy Crossbow of Attraction
Ornate Heavy Crossbow
Ornate Longsword

 

*Still part of the Goblins DLC regardless.  Not sure if it's a bug that it is the only "physical" promo to be on this list.

 

In short, the game considers anything that wasn't part of the RotR tabletop edition a "treasure card".  Turning them off reverts the game to the core experience.

Posted (edited)

“Rooster”?!

 

Ally card; It was a Lunar New Year 2017 gift to players.

 

Bury to recover a random blessing for the blessing deck, discard to explore and add 1d4 piercing damage.  ****-a-doodle-doo!

 

Here's hoping there's something cool cooked up for the Year of the Dog, 2018.  Love to see something like a "Battle Corgi" that lowers the difficulty of any combat check by one, or adds 2d6 to any non-combat charisma check.

 

Edit: Heh.  Animal noises may be auto-censored.  #Amusing.  :p

Edited by Ethics Gradient

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...