theBalthazar Posted January 5, 2018 Posted January 5, 2018 (edited) 1) No boost via Empower. If a novice try to do that, his curiosity is not rewarded. Totally useless and counter-intuitive. +15 accuracy +20 % damage This make two numerical values to increase with empower ? Pretty simple ! : p I think that the values can remain fixed (origin of the problem in my opinion...) but that the values can still move under empower ?... ________________________________________________________________________ 2) For two points of abilities each, Marked for the hunt is CLEARLY superior : Marked for the Hunt - 20m - Cast once, and he jump automatically until the end of the fight. Total : 0,5 sec only once. Less worry, same spend. - Pet can do damage with his master. Sworn Rival - 10m - Refound, but must be cast each time for each new ennemy 0,5 sec * Y. - Only the paladin can do damage on the target. ------------------------------ Possible changes for Sworn rival : Sworn Rival - 10m - Refound, but must be cast each time 0,5 sec * Y. - Paladins of the same order can benefit of the boost The paladin has this notion of sharing = congruent with the concept. Edited January 5, 2018 by theBalthazar
dunehunter Posted January 5, 2018 Posted January 5, 2018 I think Mark for the hunt should not grant you accuracy bonus and currently there is a bug here? At least it didnt give you accuracy bonus in the previous patch or game.
dunehunter Posted January 6, 2018 Posted January 6, 2018 (edited) Listed a few spells that have almost 0 gain from Empower as below: summon minions spells summon weapon spells spiritshield ironskin arcane reflection So now summon spell power ties to character level instead of power level, Empower only boost the summon time... Same as Spiritshield, Ironskin and Minor arcane reflection, empower only boost their duration (which is already very long) and does nothing else. Edited January 6, 2018 by dunehunter
theBalthazar Posted January 6, 2018 Author Posted January 6, 2018 We can view the virtual gain for empower. I see for exemple Flames of devotion add +20 accuracy. So it is 100 % of one value. So 50 % x 2 or 100 % once. Sworn ennemy - Under empower +30 accuracy +40 % damage ?
dunehunter Posted January 6, 2018 Posted January 6, 2018 (edited) We can view the virtual gain for empower. I see for exemple Flames of devotion add +20 accuracy. So it is 100 % of one value. So 50 % x 2 or 100 % once. Sworn ennemy - Under empower +30 accuracy +40 % damage ? Empower increase all spell/ability basic damage too. So for Flame of Devotion, you get +20 accuracy, +5 penetration and +basic damage. It seems each power level will +0.5 penetration. For spell, each power level will +1 accuracy. For ability, each power level will +2 accuracy. Edited January 6, 2018 by dunehunter
theBalthazar Posted January 7, 2018 Author Posted January 7, 2018 (edited) I think, there is urgent need to complete informations on each spells/Abilities ! It seems each power level will +0.5 penetration. I'm not sure. Flames of devotion is a locked ability. You mean in general ? Obsidian if you read this : If I understand right the logic of Obsi, globally, empower is a big x2 in all aspect, once in a battle. So sworn ennemy should be gain 30 accuracy / 40 % damage. Edited January 7, 2018 by theBalthazar 1
dunehunter Posted January 7, 2018 Posted January 7, 2018 Mark for the hunt and Sworn enemy are an unique type of ability, which is different from all other type, blast, DoT, Ray, CC and buff. I call them Mark ability Mark abilities has permanent duration so they should get some other bonus instead.
theBalthazar Posted January 7, 2018 Author Posted January 7, 2018 (edited) Problem is, empower is a... more powerful version of the abilitiy. Except if you give a penetration bonus... you must increase actual values ? All empower effects in "locked ability" seems to be different. Flames of devotion offer +5 penetration and +20 accuracy when few spells incrase all the variables values. So there is a lot of choice for sworn ennemy under empower : 30 accuracy 40 % damage. Like said above. 23 accuracy 30 % damage. Considering the bonus is permanent until death of the target. +3 penetration +15 accuracy +20 % damage Etc etc. But no effect seems to be weird. There also could be a reinforcement, for some support spells. Which, under empower, are not crazy. (apart from the duration, but that's only one variable in a certain point of view...) Edited January 7, 2018 by theBalthazar
dunehunter Posted January 7, 2018 Posted January 7, 2018 Like I said there are different type of spells/abilities, I think it just the devs missed this specific type of ability, that's all. Buff spell does seem to be weak when Empowered compare to other type, maybe upgrade the Inspiration tier when Empowered? 1
theBalthazar Posted January 7, 2018 Author Posted January 7, 2018 (edited) maybe upgrade the Inspiration tier when Empowered? Excellent idea. Only problem : Tiers 3. Perhaps a reduced cast time for tiers 3. Edited January 7, 2018 by theBalthazar
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