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Marked for the Hunt / Sworn Rival - 2 problems


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1) No boost via Empower. If a novice try to do that, his curiosity is not rewarded. Totally useless and counter-intuitive.

 

+15 accuracy

+20 % damage

 

This make two numerical values to increase with empower ? Pretty simple ! : p

 

I think that the values can remain fixed (origin of the problem in my opinion...) but that the values can still move under empower ?...

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2) For two points of abilities each, Marked for the hunt is CLEARLY superior :

 

Marked for the Hunt

- 20m

- Cast once, and he jump automatically until the end of the fight. Total : 0,5 sec only once. Less worry, same spend.

- Pet can do damage with his master.

 

Sworn Rival

- 10m

- Refound, but must be cast each time for each new ennemy 0,5 sec * Y.

- Only the paladin can do damage on the target.

 

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Possible changes for Sworn rival :

 

Sworn Rival

- 10m

- Refound, but must be cast each time 0,5 sec * Y.

- Paladins of the same order can benefit of the boost

 

The paladin has this notion of sharing = congruent with the concept.

Edited by theBalthazar
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Listed a few spells that have almost 0 gain from Empower as below:

 

summon minions spells
summon weapon spells
spiritshield
ironskin
arcane reflection
 
So now summon spell power ties to character level instead of power level, Empower only boost the summon time... Same as Spiritshield, Ironskin and Minor arcane reflection, empower only boost their duration (which is already very long) and does nothing else.
Edited by dunehunter
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We can view the virtual gain for empower.

 

I see for exemple Flames of devotion add +20 accuracy.

 

So it is 100 % of one value. So 50 % x 2 or 100 % once.

 

Sworn ennemy - Under empower

 

+30 accuracy

+40 % damage ?

 

Empower increase all spell/ability basic damage too. So for Flame of Devotion, you get +20 accuracy, +5 penetration and +basic damage.

 

It seems each power level will +0.5 penetration.

 

For spell, each power level will +1 accuracy. For ability, each power level will +2 accuracy.

Edited by dunehunter
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I think, there is urgent need to complete informations on each spells/Abilities !

 

It seems each power level will +0.5 penetration.

 

 

I'm not sure. Flames of devotion is a locked ability. You mean in general ?

 

 

Obsidian if you read this :

 

128430DetailledUI.png

 

If I understand right the logic of Obsi, globally, empower is a big x2 in all aspect, once in a battle.

 

So sworn ennemy should be gain 30 accuracy / 40 % damage.

Edited by theBalthazar
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Problem is, empower is a... more powerful version of the abilitiy.

 

Except if you give a penetration bonus... you must increase actual values ?

 

All empower effects in "locked ability" seems to be different.

 

Flames of devotion offer +5 penetration and +20 accuracy when few spells incrase all the variables values.

 

So there is a lot of choice for sworn ennemy under empower :

 

30 accuracy 40 % damage. Like said above.

23 accuracy 30 % damage. Considering the bonus is permanent until death of the target.

+3 penetration +15 accuracy +20 % damage

 

Etc etc.

But no effect seems to be weird.

 

There also could be a reinforcement, for some support spells. Which, under empower, are not crazy. (apart from the duration, but that's only one variable in a certain point of view...)

Edited by theBalthazar
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