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Need better feedback on enemy abilities


thelee

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In many ways the combat feedback in Deadfire is better than PoE, but there are still some places that really lag. I don't know if it's because the game is still incomplete or deliberate misses that need improvements.

 

But anyway, I have no idea when Mirage (Sand Blight) triggers and what exactly it does, other than a vague sense that I need to get out of there. Similarly, I just party wiped because "Boiling Blood" spread through my party without me really noticing, other than my characters suddenly taking damage very quickly. I feel like there's a surprising amount of stuff like this, where things happen without much signaling and if I'm not paying close attention to my combat log, things can get out of control really quickly. It's especially notable because some stuff (like the pain effects the Spirits lay down on the ground) are broadcast _really_ well.

 

For Mirage, if it's an aoe zone control-type effect (like that ability the Engwithan Saints use), it'd be helpful if it was more obvious. In Tyranny, anytime there was a big "get out of here now" effect, it was properly broadcast. So again, I don't know if it's just learning curve pains for learning a new system (then again, everyone will be learning soon), incomplete spell effects and combat log records, or if this is important feedback to offer.

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