peddroelm Posted December 3, 2017 Share Posted December 3, 2017 (edited) Not enough penetration multiplier is *0.25 instead of the displayed * 0.3 [rounding issue] .. But for the fallowing example I am at a loss as to the math used : Devoted Axe Crit: UI numbers 17.8 Roll 33% might ; 70% crit [0.25 base + 0.2 axe + 0.25 devoted]; 15% fine total damage listed as 43.9 * 1.3 = 51 !!! ---------- 17.8 * 1.33 * (1 + 0.15 + (0.25 + 0.2 + 0.25)) = 43.79 // different from 43.9 . So maybe the shown 'roll' is already rounded.. Meaning proper tests will still need to remove weapon RNG for maximum precision . (unless they provide more precision / less rounding in UI) Because what fallows is quite ridiculous 43.9 * 1.3 = 57.07 QUITE A WAY OFF FROM THE LISTED 51 !!! If players cannot fallow the presented the numbers with math ..then the presented numbers are USELESS !! 43.9 * 1.25 = 54.875 (17.8 + 0.05) * 1.33 * (1 + 0.15 + (0.25 + 0.2 + 0.25)) * 1.25 = 54.89 !! Edited December 3, 2017 by peddroelm 1 Link to comment Share on other sites More sharing options...
AndreaColombo Posted December 3, 2017 Share Posted December 3, 2017 (edited) There’s a thread with some math in the bug forum but it’s old; I’m afraid I don’t have a link handy right now. Edited December 3, 2017 by AndreaColombo "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus Link to comment Share on other sites More sharing options...
peddroelm Posted December 3, 2017 Author Share Posted December 3, 2017 >>but MIG is multiplicative in Deadfire (it was additive in PoE.)>>Overpenetration is also multiplicative treated as such in the calculations in the OP Link to comment Share on other sites More sharing options...
AndreaColombo Posted December 3, 2017 Share Posted December 3, 2017 Found the link; hope this helps. https://forums.obsidian.net/topic/94694-bug-not-getting-bonus-damage-from-high-armor-penetration/?do=findComment&comment=1954833 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus Link to comment Share on other sites More sharing options...
peddroelm Posted December 3, 2017 Author Share Posted December 3, 2017 (edited) the step math mentioned by the dev there [but not really explained -or maybe he did explained and I just don't get it ]... ?!??! WHY ?!?!? ?Why use simple math when you can make it complicated ? Edited December 3, 2017 by peddroelm Link to comment Share on other sites More sharing options...
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