peddroelm Posted December 3, 2017 Posted December 3, 2017 (edited) Not enough penetration multiplier is *0.25 instead of the displayed * 0.3 [rounding issue] .. But for the fallowing example I am at a loss as to the math used : Devoted Axe Crit: UI numbers 17.8 Roll 33% might ; 70% crit [0.25 base + 0.2 axe + 0.25 devoted]; 15% fine total damage listed as 43.9 * 1.3 = 51 !!! ---------- 17.8 * 1.33 * (1 + 0.15 + (0.25 + 0.2 + 0.25)) = 43.79 // different from 43.9 . So maybe the shown 'roll' is already rounded.. Meaning proper tests will still need to remove weapon RNG for maximum precision . (unless they provide more precision / less rounding in UI) Because what fallows is quite ridiculous 43.9 * 1.3 = 57.07 QUITE A WAY OFF FROM THE LISTED 51 !!! If players cannot fallow the presented the numbers with math ..then the presented numbers are USELESS !! 43.9 * 1.25 = 54.875 (17.8 + 0.05) * 1.33 * (1 + 0.15 + (0.25 + 0.2 + 0.25)) * 1.25 = 54.89 !! Edited December 3, 2017 by peddroelm 1
AndreaColombo Posted December 3, 2017 Posted December 3, 2017 (edited) There’s a thread with some math in the bug forum but it’s old; I’m afraid I don’t have a link handy right now. Edited December 3, 2017 by AndreaColombo "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
peddroelm Posted December 3, 2017 Author Posted December 3, 2017 >>but MIG is multiplicative in Deadfire (it was additive in PoE.)>>Overpenetration is also multiplicative treated as such in the calculations in the OP
AndreaColombo Posted December 3, 2017 Posted December 3, 2017 Found the link; hope this helps. https://forums.obsidian.net/topic/94694-bug-not-getting-bonus-damage-from-high-armor-penetration/?do=findComment&comment=1954833 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
peddroelm Posted December 3, 2017 Author Posted December 3, 2017 (edited) the step math mentioned by the dev there [but not really explained -or maybe he did explained and I just don't get it ]... ?!??! WHY ?!?!? ?Why use simple math when you can make it complicated ? Edited December 3, 2017 by peddroelm
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