happyemi Posted November 30, 2017 Share Posted November 30, 2017 I'm starting a game on normal and since I'm pretty new, I don't want to limit my mage to either cc or damage only (but I know I don't want him to go to melee). So I can't really min/max, but still I'd like to find a good compromise with my starting attributes. I came up with the following: 14/6/17/16/18/6 (some values my be off by 1). I (kind of) dumped con and res, to keep the other stats high. Might could be higher, but I had to make a choice and I already know many wizard spells are cc based anyway. I'm a bit worried about dumping res, since concentration is important, right? anyway, do you think the game is viable on normal with this build? I'm not an expert, but I played a tons of rpgs (and I still do!) so I'm not the average casual either Link to comment Share on other sites More sharing options...
Boeroer Posted November 30, 2017 Share Posted November 30, 2017 Totally viable. If you want you can put a few points from DEX to MIG, CON and RES. At spell level 3 you'll get Deletrious Alacrity of Motion which you want to cast at the beginning of every tough fight. It makes your casting crazy fast and thus you can do with a bit less DEX - if you want. Use CC to protect you from enemies that like to rusch shquishy casters. Confusion helps a lot here! Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
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