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Fighters and active abilities


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Knockdown was really nice in PoE 1; in early to midgame I relied on it extensively for CC and, along with Into the Fray, enemy placement control. The lack of prone in PoE 2 really screwed up my game at first.

Same. Also it would be nice if they changed the name of prone seeing as it, you know, doesn't knock the enemy prone... :-

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