IndiraLightfoot Posted November 20, 2017 Posted November 20, 2017 (edited) In a very early room in the Engwithan ruins, three ghosts pop up, standing around the Adra stone in the centre of the room. Oddly enough, two of the ghosts do manouvers that leave spoiler info in the combat log! "Beza activates cleaving stance" "Falero activates cleaving stance" All of the sudden, I know two of the ghosts' names, and I know that they have fighter abilities. Exactly the same thing happens in the ghost room on level 2, where two ghosts stand around a killed companion. Expected behaviour: Ghosts shold be like cutscenes and leave no info whatsoever behind in combat log. Edited November 20, 2017 by IndiraLightfoot 1 *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
0 Cdiaz Posted November 21, 2017 Posted November 21, 2017 Good Stuff IndiraLightfoot! Sorry you got this info spoiled for you, but I think its awesome that you found this so I can submit it to be reviewed by our devs You the best, -Caleb I like big bugs and I cannot lie...
Question
IndiraLightfoot
In a very early room in the Engwithan ruins, three ghosts pop up, standing around the Adra stone in the centre of the room.
Oddly enough, two of the ghosts do manouvers that leave spoiler info in the combat log!
"Beza activates cleaving stance"
"Falero activates cleaving stance"
All of the sudden, I know two of the ghosts' names, and I know that they have fighter abilities.
Exactly the same thing happens in the ghost room on level 2, where two ghosts stand around a killed companion.
Expected behaviour: Ghosts shold be like cutscenes and leave no info whatsoever behind in combat log.
Edited by IndiraLightfoot*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
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