SaruNi Posted November 27, 2017 Posted November 27, 2017 - Increase access to Grazes. Either make them universal again, or have all Weapon Proficiencies allow characters to Graze with the proficient weapon as a passive bonus in addition to the modal. This would probably also require that Confident Aim and the Boreal Dwarfs' racial passive be changed, probably to a Graze to Hit conversion. - Change the Conjurer's Summon Familiar ability. This one requires more thought, but at the moment the ability is pretty terrible: it gives a random buff to the Wizard (often useless to the situation at hand) which is removed if a rather frail summon is killed, and it uses one of the Wizard's level 1 spell casts. At the very least I'd change it so that the Wizard chooses a specific familiar at character creation so they have some control over what buff they get. I'd also suggest having it not use a spell cast to summon and be instantaneous to summon. Even with this changes I'm not sure it'd be worth summoning most the time. I probably wouldn't make the familiar a permanent companion both because that would encroach on the Ranger's shtick and because Conjurer/Rangers would get a little crowded. How about letting Conjure Familiar be cast outside of combat, with a 30 second base duration? Maybe let the Familiar become invisible too. Granted, it could open up the possibility of soloing much of the game from stealth as a Conjuror/(something-to-buff-the-familiar) summoner, but your fragile familiar would have to survive long enough for you to cast a summons without using its invisibility ability (because that would end combat, and all the other summons can only be cast in combat). Since you can already do the equivalent using a Ranger/Beckoner (ranger stays stealthed while tanky pet runs around until the summons come out), and it would require significant strategy to keep the familiar alive, it doesn't seem too OP....
Recommended Posts