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Favor of Nethys soft locks Sandpoint Under Siege


Foxoftheasterisk

Question

When encountering a monster using Favor of Nethys, the "Summon?" prompt appears, but the confirmation option disappears after a split second. Since the cancel option doesn't work (for obvious reasons) this causes a soft lock.

 

A VRT or full close returns the game to the Nethys choice, whereupon if a monster is chosen again, the same lock occurs.

 

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Android 7.0 on Nvidia Shield tablet K1

PFID#EC19BBE1B715AFA6

Sandpoint Under Siege, Legendary difficulty, occurred in multiple games with different random traits

Encountered by Seelah in Scarnetti Manor, after using Crusade and exploring

Party: Seelah, Lini, Ezren, and Merisiel

Pass and play, permadeath both off

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This bug appears usually when the Wrathful Sinspawn wildcard is active. At least in adventure 1, probably happens with all other "summon a henchman when encountering a monster" wildcards.

Usually on the second choice between 3 cards I select anything other than a Monster to proceed with the game. So far I have never encountered situation with all 3 revealed cards being non-Henchman, non-Villain Monsters. In that case, the game would probably be lost ;)

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