Bullwinkle Posted October 6, 2017 Share Posted October 6, 2017 Like the title says, the Disjunction Sphere trap always forces my characters to recharge their magic cards, even if they defeat the trap by more than three. 1.2.8.1, iPad Air 2, iOS 10.3.3. Link to comment Share on other sites More sharing options...
0 MrBishop Posted October 6, 2017 Share Posted October 6, 2017 I'm assuming this is also 6-2 Legendary, Alert Guards and Driving Rain wildcards? Driving Rain increases all checks by 2, so are you looking at the actual check number or the number on the card? Link to comment Share on other sites More sharing options...
0 Bullwinkle Posted October 6, 2017 Author Share Posted October 6, 2017 These were earlier scenarios; it happened to me twice. The first time I thought I'd made a mistake in calculating, so I didn't note it, though I was sure I'd made the roll. The second time, there was a wildcard that increased the check--it was the one that did it by 3-- so the check was 18, not 15, but I'd swear I rolled 22. Link to comment Share on other sites More sharing options...
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Bullwinkle
Like the title says, the Disjunction Sphere trap always forces my characters to recharge their magic cards, even if they defeat the trap by more than three.
1.2.8.1, iPad Air 2, iOS 10.3.3.
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