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Disjunction trap always recharges magic.


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Posted

Like the title says, the Disjunction Sphere trap always forces my characters to recharge their magic cards, even if they defeat the trap by more than three.

 

1.2.8.1, iPad Air 2, iOS 10.3.3.

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Posted

I'm assuming this is also 6-2 Legendary, Alert Guards and Driving Rain wildcards? Driving Rain increases all checks by 2, so are you looking at the actual check number or the number on the card?

 

ewGenAl.png

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Posted

These were earlier scenarios; it happened to me twice. The first time I thought I'd made a mistake in calculating, so I didn't note it, though I was sure I'd made the roll. The second time, there was a wildcard that increased the check--it was the one that did it by 3-- so the check was 18, not 15, but I'd swear I rolled 22.

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