The calculator that displays the probability of the roll succeeding doesn't take into account the effect of the Death Zone (specifically that it makes all 1s and 2s into 0s). For example if the check is a 5 and you have d4+4, it will say 100% when it's actually only 50%.
It's clearly just a case of no-one really having considered (or *cough* tested) this case, not really a bug as such. And of course I can make my own estimates without it like everyone always used to do anyway, it's not critical. But...
* It's annoying seeing the wrong value there.
* It's going to stuff someone up at some point.
* Whereas I now have a pretty good sense of the odds for typical rolls, I'd actually be quite interested to know what they are for certain rolls in the death zone. It's the one place where it might have been telling me something I don't already know. So it's a shame no-one's thought to implement it.
Question
Irgy
The calculator that displays the probability of the roll succeeding doesn't take into account the effect of the Death Zone (specifically that it makes all 1s and 2s into 0s). For example if the check is a 5 and you have d4+4, it will say 100% when it's actually only 50%.
It's clearly just a case of no-one really having considered (or *cough* tested) this case, not really a bug as such. And of course I can make my own estimates without it like everyone always used to do anyway, it's not critical. But...
* It's annoying seeing the wrong value there.
* It's going to stuff someone up at some point.
* Whereas I now have a pretty good sense of the odds for typical rolls, I'd actually be quite interested to know what they are for certain rolls in the death zone. It's the one place where it might have been telling me something I don't already know. So it's a shame no-one's thought to implement it.
Edited by Irgy2 answers to this question
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