etien Posted February 19, 2017 Posted February 19, 2017 Well a relatively smooth way to do it could have been: Allocate a level to each card. ( desk number from 0 to 7 ? ) Check highest peeps, match to the previous number let's call it the random scenario number. Run Pick a mix of 50pc location from that run numbers ( at least 2) and 50pc below Populate locations from a bell curve centered on rsn with a volatility of 1 If u want some consistency. ( goblin with gob location and bosses ) create a graph to of relationship. From loc to vilain and from vilain to bane. Like 1 time out of 2 follow the graph, the rest pure random That should work
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