etien Posted February 19, 2017 Share Posted February 19, 2017 Well a relatively smooth way to do it could have been: Allocate a level to each card. ( desk number from 0 to 7 ? ) Check highest peeps, match to the previous number let's call it the random scenario number. Run Pick a mix of 50pc location from that run numbers ( at least 2) and 50pc below Populate locations from a bell curve centered on rsn with a volatility of 1 If u want some consistency. ( goblin with gob location and bosses ) create a graph to of relationship. From loc to vilain and from vilain to bane. Like 1 time out of 2 follow the graph, the rest pure random That should work Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now