Archaven Posted February 11, 2017 Posted February 11, 2017 (edited) I like to comment on the texture of the mud (video starting at 0:28) in reference to the light source. It looks abit bland.. i'm not sure how to word it. Is it the mud suppose to reflect being a little wet in regards to the light source? This part looks a little artificial to me. Maybe to fix this, they could redo some of the textures of the mud? Now onto the reflection of the water (video at 0:32 onwards) it also don't seem quite "right" to me personally. Maybe there's too much bloom added to effects? I'm someone who actually hates bloom. Will there be a graphical option or slider to adjust the "level" of bloom? In the final composite screenshot of Kaz Aruga demonstration, it seems there's this overused of bloom too on Pallegina and Eder's shoulder pads and cause it becoming blurry. Thanks! Edited February 11, 2017 by Archaven 1
Silent Winter Posted February 11, 2017 Posted February 11, 2017 (edited) In the final composite screenshot of Kaz Aruga demonstration, it seems there's this overused of bloom too on Pallegina and Eder's shoulder pads and cause it becoming blurry. Thanks! In the update (text at least, haven't watched the vid), Kaz mentioned that the bloom had been exaggerated for this demonstration to show it more clearly - it would be lessened in the game itself. Edited February 11, 2017 by Silent Winter 1 _________________________________________________________________________________________________________________________ *Casts Nature's Terror* , *Casts Firebug* , *Casts Rot-Skulls* , *Casts Garden of Life* *Spirit-shifts to cat form*
Archaven Posted February 11, 2017 Author Posted February 11, 2017 In the final composite screenshot of Kaz Aruga demonstration, it seems there's this overused of bloom too on Pallegina and Eder's shoulder pads and cause it becoming blurry. Thanks! In the update (text at least, haven't watched the vid), Kaz mentioned that the bloom had been exaggerated for this demonstration to show it more clearly - it would be lessened in the game itself. I'm not referring to the explosion scene. I even mentioned the "Final composite screenshot". Most often in many games, i find bloom actually makes visual look worst. There are games which allows the bloom effects to be enabled/disabled. I cant recall if PoE1 has a great deal of graphics options, it would be great if the bloom effects are not forced.
Silent Winter Posted February 11, 2017 Posted February 11, 2017 In the final composite screenshot of Kaz Aruga demonstration, it seems there's this overused of bloom too on Pallegina and Eder's shoulder pads and cause it becoming blurry. Thanks! In the update (text at least, haven't watched the vid), Kaz mentioned that the bloom had been exaggerated for this demonstration to show it more clearly - it would be lessened in the game itself. I'm not referring to the explosion scene. I even mentioned the "Final composite screenshot". Most often in many games, i find bloom actually makes visual look worst. There are games which allows the bloom effects to be enabled/disabled. I cant recall if PoE1 has a great deal of graphics options, it would be great if the bloom effects are not forced. Sure - but I got the impression that this was still being tweaked. It's easy enough for them to adjust levels. The 'final' composite isn't final for the game. _________________________________________________________________________________________________________________________ *Casts Nature's Terror* , *Casts Firebug* , *Casts Rot-Skulls* , *Casts Garden of Life* *Spirit-shifts to cat form*
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