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I'm not sure if this was asked before. What's the number of spells and abilities will be present in Deadfire? I read somewhere about Josh post it seems with new mechanics that similar to Divinity Original Sins, there are number of spells can be reduced. So this time around there will be much lesser spells? He talked about active and passive spells too IINM. Could it be there will much lesser active spells but more passive ones?

 

I know it's me.. but i still look for games that has over 100+ spells.. which sadly at this age, there's no such games except PoE. If PoE2 choose to go with half or even lesser this time, i think i'm gonna be quite disappointed.

10nhk6x.png

 

From Josh on tumblr.

  • Author

This is about skill. But i love the changes about gaining combat and non-combat skillpoints. This way there's no sacrifices to be made if you were to go non-combat skillpoint that will essentially make you weaker in combat.

 

But i'm interested to know about spells for Priest/Wizard/Druids/Cyphers/Chanters though.

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