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Music stopped playing


Duque

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Took a break from the game around July and came back recently. The first thing I noticed is the lack of music in the game. All the effects sounds are ok. Tried with the music slider in settings and reinstalling the game as well but didn't work.

Maybe it's a bug with IOS10 (iPad 4)?

 

Any help is appreciated.

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Took a break from the game around July and came back recently. The first thing I noticed is the lack of music in the game. All the effects sounds are ok. Tried with the music slider in settings and reinstalling the game as well but didn't work.

Maybe it's a bug with IOS10 (iPad 4)?

 

Any help is appreciated.

 We have had one other person mention this issue. Very odd. We'll dig in and see if we can figure out what is going on.

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Took a break from the game around July and came back recently. The first thing I noticed is the lack of music in the game. All the effects sounds are ok. Tried with the music slider in settings and reinstalling the game as well but didn't work.

Maybe it's a bug with IOS10 (iPad 4)?

 

Any help is appreciated.

 We have had one other person mention this issue. 

 

 

That would be me, two days ago.   :no:

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Took a break from the game around July and came back recently. The first thing I noticed is the lack of music in the game. All the effects sounds are ok. Tried with the music slider in settings and reinstalling the game as well but didn't work.

Maybe it's a bug with IOS10 (iPad 4)?

 

Any help is appreciated.

 We have had one other person mention this issue. Very odd. We'll dig in and see if we can figure out what is going on.

 

 

So any news? After 2 updates the bug still persists unfortunately.

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Took a break from the game around July and came back recently. The first thing I noticed is the lack of music in the game. All the effects sounds are ok. Tried with the music slider in settings and reinstalling the game as well but didn't work.

Maybe it's a bug with IOS10 (iPad 4)?

 

Any help is appreciated.

 We have had one other person mention this issue. Very odd. We'll dig in and see if we can figure out what is going on.

 

Consult with Handelabra Games on this, because it affected their game, as well, and they fixed it with an update.  It's an issue in Unity.

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Consult with Handelabra Games on this, because it affected their game, as well, and they fixed it with an update.  It's an issue in Unity.

There appears to be a specific issue with Unity and devices running 32-bit iOS 10 (A6 processor).  [i.e. iPad 4, iPhone 5/5c]

 

[iOS] AUDIO WITH 'STREAMING' LOAD TYPE DOES NOT PLAY ON SOME DEVICES RUNNING IOS 10

 

I don't think there is a workaround, but Unity reportedly fixed the problem in 5.4.3.p1.

Edited by Ethics Gradient
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Consult with Handelabra Games on this, because it affected their game, as well, and they fixed it with an update.  It's an issue in Unity.

There appears to be a specific issue with Unity and devices running 32-bit iOS 10 (A6 processor).  [i.e. iPad 4, iPhone 5/5c]

 

[iOS] AUDIO WITH 'STREAMING' LOAD TYPE DOES NOT PLAY ON SOME DEVICES RUNNING IOS 10

 

I don't think there is a workaround, but Unity reportedly fixed the problem in 5.4.3.p1.

 

As an FYI for the devs, Happy Hobgoblin (developers of Nyheim) just released an update that fixed their bug of no SFX or music due to the Unity engine.  They weren't aware of this issue and what was causing it until I brought it to their attention.

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Good find. Shouldn't this bug be mentioned in Known Issues topic then? I bet it's important for iPad 4 users.

 

Hopefully is fixed soon.

 

Probably.  I think the most recent Pathfinder apps were built with Unity 5.4.3f1.  Any patch release or major release newer should have the audio fix.

 

If you're wondering "Well, why haven't the devs upgraded their Unity?" the answer is mostly: "if it ain't broke, don't fix it."  Unity generally recommends caution when updating your setup because the little changes here and there might bug out an app and require some testing to verify things are still ok.

Edited by Ethics Gradient
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Good find. Shouldn't this bug be mentioned in Known Issues topic then? I bet it's important for iPad 4 users.

 

Hopefully is fixed soon.

 

Probably.  I think the most recent Pathfinder apps were built with Unity 5.4.3f1.  Any patch release or major release newer should have the audio fix.

 

If you're wondering "Well, why haven't the devs upgraded their Unity?" the answer is mostly: "if it ain't broke, don't fix it."  Unity generally recommends caution when updating your setup because the little changes here and there might bug out an app and require some testing to verify things are still ok.

 

 

But unfortunately is kinda "broken" for iPad 4 users, some at least. It's not a game-breaking bug that's true but is one that, at least for me, prevents me to spend more money in the game. Surely I'm a nobody in the eyes of the devs but if this problem is affecting more people (with the root of the bug being well known apparently) and they still do nothing after all this time... I think is very detrimental and, frankly, unprofessional.

 

I still have hope tough because I love this game.

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But unfortunately is kinda "broken" for iPad 4 users, some at least. It's not a game-breaking bug that's true but is one that, at least for me, prevents me to spend more money in the game. ut if this problem is affecting more people (with the root of the bug being well known apparently) and they still do nothing after all this time... I think is very detrimental and, frankly, unprofessional.

 

I still have hope tough because I love this game.

 

These are exactly my sentiments.

Edited by Mysterio
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But unfortunately is kinda "broken" for iPad 4 users, some at least. It's not a game-breaking bug that's true but is one that, at least for me, prevents me to spend more money in the game. ut if this problem is affecting more people (with the root of the bug being well known apparently) and they still do nothing after all this time... I think is very detrimental and, frankly, unprofessional.

 

I still have hope tough because I love this game.

 

These are exactly my sentiments.

 

I'm not downplaying the existence of the audio bug or anything.  I just wanted to point out that:

- It may have been around for a while because you don't casually upgrade your development environment on a shipping project

- Up until recently, they may not have even been aware what the bug was, and how it may have been related to Unity

- I'm still just making a boatload of assumptions, but the bug seems to fit the theory for A6 devices running iOS 10 playing games built with certain versions of Unity

 

Anyway, if they're looking into it, StormbringerGT is probably in the process of beating the game on Legendary with every character and whatever other thankless QA tasks may be required of an IDE upgrade.

 

Stand by, I'm sure it will be fixed eventually.

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