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Featured Replies

And I have no idea why??

 

post-167065-0-93986200-1481182230_thumb.jpg

 

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Android 6.0.1 on Nvidia Shield tablet K1

PFID #EC19BBE1B715AFA6

Story mode, The Black Tower, Legendary difficulty, Alert Guards and Stone Giant Invasion

Pass and play off, permadeath on

Maybe because you are not next to the Temple? I don't know if that should matter for the "teleport" rule? I rarely use that feature, so I'm not sure.

Teleport is supposed to "ignore any movement restrictions", so you should be able to teleport to the Temple from anywhere (it's hardly a Teleport if you can't). Of course the Devs may have decided that the Legendary difficulty movement restrictions override everything - after all, they aren't part of the physical game, so they can do what they like.

  • Author

>Temple

It's the Academy (where Kyra is) that I wasn't able to teleport to, or even select. I eventually did teleport to the Temple. (It also didn't make me discard, which seems... Incorrect?)

 

So it's definitely not the Legendary movement restrictions.

Who was casting the Teleport?

 

That symbol at the Academy means something - but of course it's not explained in the documentation (because there isn't any) - I just can't remember when else I've seen it and what it means.

  • Author

I'm fairly sure that's the symbol that usually shows up on the location that you're moving from. So yes, that's probably what happened: the game got confused and thought Kyra was casting Teleport instead of Lem.

... Except that it still moved all the right people and had Lem recharge it. So it got confused only on the map screen?? Man I dunno.

Yeah, I think that you're right about that icon (again, difficult to know for sure with the state of the in-game documentation). If the game got confused about where the caster was (rather than who the caster was) that might explain the problem. It wouldn't let Lem, or anyone at his location, move to Academy because they were already there, but they could go anywhere else. I've had some odd instances where the game has clearly lost track of who/where the active player is - but they have usually involved something like (but not limited to) an encounter with Harpy Monks.

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