PangaeaACDC Posted November 24, 2016 Posted November 24, 2016 This is something I've always wondered about, so here it goes: Does your Beastiary fill up quicker if the character making kills has a high(er) Lore skill? As in, if e.g. a Lore 5 guy kills all your Black Oozes or whatever, will you need fewer kills to get all the stats, HP and abilities and such for them, compared with a Lore 0 guy making the kills? In my mind this would be logical, but has the game implemented it like this?
Ben No.3 Posted November 24, 2016 Posted November 24, 2016 No... It's simply encounter based I believe. But that would be an interesting feature... Although a distinction should be made as where you gain faster knowledge from life and where from survival? Maybe go by a "witcher-rule"? Steel is survival, silver is lore? Everybody knows the deal is rotten Old Black Joe's still pickin' cotton For your ribbons and bows And everybody knows
JerekKruger Posted November 25, 2016 Posted November 25, 2016 No, it's purely based on how many of a given creature you've killed. That's a pretty good idea though, perhaps something to be implemented in the sequel in Obsidian are reading this.
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