Longshot11 Posted November 21, 2016 Share Posted November 21, 2016 He's not succeeding on a check, the power shouldn't be activated. You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug. The time that devs don't have to spend on the forum is a time they can spend on fixing the game. Link to comment Share on other sites More sharing options...
0 Zomboni Posted November 23, 2016 Share Posted November 23, 2016 I get the same issue when I use Kyra's Blessing of Sarenrae recharge power. She empties out her hand pretty quickly. Link to comment Share on other sites More sharing options...
0 mccrispy Posted November 24, 2016 Share Posted November 24, 2016 In this thread, there's a lot of discussion about discard/recharge instead/bury. It has been posited that all Recharge Instead effects are implemented as auto-succeed recharge effects. Of course that can't be so for Valeros' power, because there is no recharge check for a Weapon. However, it does appear that the multiple issues are in some manner related. Link to comment Share on other sites More sharing options...
0 Ethics Gradient Posted November 24, 2016 Share Posted November 24, 2016 (edited) there is no recharge check for a Weapon... True... ish. In the game (digital), all cards contain a recharge element, even if it is not necessarily visible to the player. In effect, Valeros gets to override a card's "RechargeCheck:None" and sub in a "RechargeCheck:Automatic" when he discards a weapon. After the check, the game goes around and resolves played cards as normal and puts the rechargeable ones back in the deck. Edited November 24, 2016 by Ethics Gradient Link to comment Share on other sites More sharing options...
0 mccrispy Posted November 24, 2016 Share Posted November 24, 2016 Fine, you have a better insight to the code than do I. But the code still incorrectly triggers a "successful recharge check" on a "Recharge:Automatic", which is wrong because that's implementing a code feature for convenience and so introducing a check that doesn't exist in the physical. So it's a bug regardless of the technical detail of how it arises. Link to comment Share on other sites More sharing options...
Question
Longshot11
He's not succeeding on a check, the power shouldn't be activated.
You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug.
The time that devs don't have to spend on the forum is a time they can spend on fixing the game.
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