Longshot11 Posted November 21, 2016 Posted November 21, 2016 He's not succeeding on a check, the power shouldn't be activated. You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug. The time that devs don't have to spend on the forum is a time they can spend on fixing the game.
0 Zomboni Posted November 23, 2016 Posted November 23, 2016 I get the same issue when I use Kyra's Blessing of Sarenrae recharge power. She empties out her hand pretty quickly.
0 mccrispy Posted November 24, 2016 Posted November 24, 2016 In this thread, there's a lot of discussion about discard/recharge instead/bury. It has been posited that all Recharge Instead effects are implemented as auto-succeed recharge effects. Of course that can't be so for Valeros' power, because there is no recharge check for a Weapon. However, it does appear that the multiple issues are in some manner related.
0 Ethics Gradient Posted November 24, 2016 Posted November 24, 2016 (edited) there is no recharge check for a Weapon... True... ish. In the game (digital), all cards contain a recharge element, even if it is not necessarily visible to the player. In effect, Valeros gets to override a card's "RechargeCheck:None" and sub in a "RechargeCheck:Automatic" when he discards a weapon. After the check, the game goes around and resolves played cards as normal and puts the rechargeable ones back in the deck. Edited November 24, 2016 by Ethics Gradient
0 mccrispy Posted November 24, 2016 Posted November 24, 2016 Fine, you have a better insight to the code than do I. But the code still incorrectly triggers a "successful recharge check" on a "Recharge:Automatic", which is wrong because that's implementing a code feature for convenience and so introducing a check that doesn't exist in the physical. So it's a bug regardless of the technical detail of how it arises.
Question
Longshot11
He's not succeeding on a check, the power shouldn't be activated.
You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug.
The time that devs don't have to spend on the forum is a time they can spend on fixing the game.
4 answers to this question
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