Seoni encountered Zaelsar, who has a Divine 16 OR Combat 21 Check to Defeat. The skill selector defaulted to Divine (I guess because Seoni has a bigger Divine skill die than Combat skill die. But, being a Divine check, her Wand of Enervation didn't apply (it only applies to Combat Checks). So I had to manually switch to Combat and use the WoE.
I know that the logic behind the skill selector isn't very smart and has required several fixes recently, but can we please find a way to reduce the number of manual interventions needed, rather then increase them as seems to have happened recently?
Question
mccrispy
Device: BlueStacks emulator
OS: Android 5.1
PACG build: 1.1.5
Pass & Play: OFF
Permadeath: OFF
Mode: Story
Party Members: Seoni, Lem, Harsk, Lini, Valeros
Turn Order: per party
Scenario: 4.4 Under Jorgenfist
Difficulty: Legendary
Wildcards: Darkest Night, Painful Memories
Location: Giant Lair
Trigger: Cancel Check
Seoni encountered Zaelsar, who has a Divine 16 OR Combat 21 Check to Defeat. The skill selector defaulted to Divine (I guess because Seoni has a bigger Divine skill die than Combat skill die. But, being a Divine check, her Wand of Enervation didn't apply (it only applies to Combat Checks). So I had to manually switch to Combat and use the WoE.
I know that the logic behind the skill selector isn't very smart and has required several fixes recently, but can we please find a way to reduce the number of manual interventions needed, rather then increase them as seems to have happened recently?
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