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Zombie Nest Success Gives Attempt To Close Location


Jasta

Question

Not exactly a "bad" bug... it's actually extremely helpful but it's made a couple of scenarios fairly trivial. When I've encountered the Zombie Nest 'trap' it's given me a chance to close the location (The zombies being Henchman) This didn't use to happen. I don't believe this happens every time, but I think it also occurred once with the skeleton horde too.

General (For all issues)

  • What device type are you on? Android Phone
  • What version of the OS are you running? Android 6.0.1
  • What model is the device? Sony Xperia Z5
  • What is your PFID#? (Located in the settings menu) F3722DD6DBD3A0C4

Gameplay

  • Is pass & play on?  Is permadeath on? No, No
  • Tutorial, Story Mode, or Quest Mode? (If not quest mode, did you recently enter it?) Story, no playing for a while
  • Characters in Party Kyra, Merisel Valeros, Seoni (Yes Kyra had the undead heal ability)
  • Location of each character Pretty sure it was Valeros at the Gate who originally drew the trap
  • Turn Order Not sure
  • Scenario & Scenario Difficulty.  If on non-normal difficulties, which wildcard powers are in play? Heroic Difficult. I think it was The Black Tower but has happened more than once.
  • What card was encountered when the issue occurred? (Or check, or card just played, etc) Zombie Nest
  • Did the issue occur on the first explore or a subsequent explore?  First explore I think
  • Did other characters aid the check?  What did they use to aid it? Yes all the other characters fought as well... not sure about aiding though
  • Was the encounter a Horde? Yes
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It's been widely reported that Summoned Henchmen can trigger the Close Location logic. It's not every Summoned Henchman and it's not every location - there's definitely some squirly logic in there too.

 

http://forums.obsidian.net/topic/89491-does-skeleton-horde-really-triggers-location-closing/?hl=%2Bhenchman&do=findComment&comment=1848395

http://forums.obsidian.net/topic/89042-skeleton-horde-barrier-triggers-close-location/?hl=%2Bhenchman&do=findComment&comment=1841592

http://forums.obsidian.net/topic/87522-summoned-henchmen-prompting-location-close-with-the-new-patch

http://forums.obsidian.net/topic/87369-summoned-henchmen-trigger-effects-as-real-henchmen/

http://forums.obsidian.net/topic/89479-summoned-henchmen-allowing-close/

 

It appears that it's not a high priority bug for OBS as it's been around for some time. It's also not reproducible reliably as there are some additional triggers (otherwise it would be every Summoned Henchman, every time, which it isn't)

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I believe that this bug is most reliably triggered by Seelah at Mountain Peak as it happens to her almost every Scenario. I've been playing 4.4 on Legendary a lot (I just don't have the Fire damage for those trolls - or not when movement is restricted) and it's happened every time Seelah has had a Barrier that Summons Henchmen.

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