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Found another one:

* Kyra encountered The Black Monk at the Courtyard location. She rolls for the Courtyard location power (pass a dex check or take some damage), and fails (didn't really even try since she had a good armour). What should have happened next was for the game to roll the d4 to determine damage, followed by the constitution/fortitude check from The Black Monk. What instead happened was it skipped the damage entirely, and displayed the constitution/fortitude check. It also rolled the dice for me, without giving me any opportunity to use powers. Presumably because it was expecting to roll the d4 damage for me, it remembered that it was rolling the dice but just rolled for the wrong thing. It showed a 7, I freaked out that I was about to take 7 damage, but instead took no damage and went straight on to the check to defeat The Black Monk. Unfortunately I forgot to check whether the penalty for failing The Black Monk's constitution/fortitude check was applied or not.

 

 

I've ran into this same problem in the courtyard, but it doesn't just happen against the Black Monk.  It seems to happen against monsters that have a non-combat check before the actual combat check.  I've also had this bug happen against a sneak and a harpy monk.  Here is a break down of what I think is happening.

 

1.  You're in the courtyard, and you reveal a monster with a non-combat check before combat. 

2.  the player fails the dexterity check required by the courtyard.

3.  instead of rolling a d4 for damage, the game rolls the die for the non-combat check on the monster.

4.  there are various results that happen at this point in my experiences.  Against the Black Monk, for example, I had the same problem Irgy did. 

Currently running into an issue where the the game stops after a goblin type bane is encountered in the Approach to Thistletop on Legendary at the Garrison location. The 2d4 difficulty rolls but then no dice appear to roll to complete the check and the bane card is shown off to the side on the left or right, similar to when it's first drawn. This has happened with multiple characters at the location and the game needs to be forfeited to move beyond the screen. I have a couple screens shots if needed.

 

Currently played on a Samsung Galaxy S5 using Android 6.0.1.

 

Any help would be great. Thanks.

Currently running into an issue where the the game stops after a goblin type bane is encountered in the Approach to Thistletop on Legendary at the Garrison location. The 2d4 difficulty rolls but then no dice appear to roll to complete the check and the bane card is shown off to the side on the left or right, similar to when it's first drawn. This has happened with multiple characters at the location and the game needs to be forfeited to move beyond the screen. I have a couple screens shots if needed.

 

Currently played on a Samsung Galaxy S5 using Android 6.0.1.

 

Any help would be great. Thanks.

Fix is inbound.  Otherwise, there are a couple workarounds posted in this thread.

Here's one I noticed: in the Scenario "Foul Misgivings", when you encounter a Haunt henchman, you're supposed to roll a D6 + the number of encountered Haunts to determine whether to encounter the villain Iesha Foxglove. But when you encounter the first(!) Haunt, you're already rolling with a +2 (instead of the +1 it should be for that one Haunt). I suspect that this is because of the other scenario power that applies a stacking penalty to checks for every Haunt encountered - the game gets confused and somehow adds this penalty to the roll for Iesha (even though according to the rules it is not really a 'check', just a 'roll').

Just seen this one myself. So that's +1
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* Lem was at the Farmhouse, and encountering a monster. Valeros, who was at another location entirely, discarded Sheriff Hemlock to add 1d6 to the combat check. Even though Valeros was not at the Farmhouse, the Sheriff was shown being buried. Then, when I finished the game, Valeros was short 1 ally from his deck... turns out the Sheriff made his way to Lem's deck! I assume he was in Lem's buried pile the whole time though I didn't confirm this.

 

* Justice Ironbriar summons a monster when encountered. I evaded that monster with Merisiel. This did not count towards the "evade 5 banes" daily quest that I had active.

 

In other news, two of the three locked quest mode characters I had have spontaneously unlocked! No idea what caused this but pleased to see it. The third however is still locked. No idea why.

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