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Featured Replies

When I recharge a card for sneak attack but then cancel, the canceled card does not go back to my hand. Is this a bug?

 

 

Also just a few other weird things:

 

Paralyze, cannot target any normal monsters, is that normal?

 

Also what's up with Abadar's Truthtelling, is it just a worse Detect Evil?

Pretty sure you should get the card back on cancel - it's not really a cancel otherwise, is it? If you can't get the card back, it shouldn't offer cancel

 

Never used paralyze, but it should work against "non-Villain monsters". Though there's also a bug logged that it's missing the Attack trait. Whether this has any bearing, I don't know.

 

Re Abadar's... I think that the answer is "yes" :D (except that you can use it to encounter Henchmen) a bit like the Wayfinder is a weakened (but lower level?) version of Spyglass

  • Author

Wayfinder is quite different from spyglass though. Better comparison maybe Kohl of Uncanny Discernment which is higher level but worse spyglass. Why is that even a card?

Wayfinder is quite different from spyglass though. Better comparison maybe Kohl of Uncanny Discernment which is higher level but worse spyglass. Why is that even a card?

'cos I can have 8 of them in my Gallery and make sure loads of characters can "scry", whereas there's only 2(?) Spyglass. Wayfinder is a "Scrying Item", which makes it similar to Spyglass in my book - just really, really Nerfed.

When I recharge a card for sneak attack but then cancel, the canceled card does not go back to my hand. Is this a bug?

 

I have observed this with several 'discard for effect' powers:

 

- Backstab (the discard, in addition to the recharge)

- Seoni's Fire Blast

-Lini's ANimal Form

 

Seems to be a pretty widespread issue, but basically targeting the same class of powers.

You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug.

The time that devs don't have to spend on the forum is a time they can spend on fixing the game.

Thanks for pointing this out, this is a known issue and we are working on resolving it.

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