Aron Times Posted October 8, 2016 Posted October 8, 2016 (edited) The tutorial is painfully long, and while it is one of the best tutorials I have ever experienced in a video game, being forced to play it over and over again has ruined all of its appeal to me. Heck, while we're at it, can we have something like Baldur's Gate where you have a choice where to start the adventure? 1. Baldur's Gate 1 2. Baldur's Gate 1: Siege of Dragonspear 3. Baldur's Gate 2: Shadows of Amn 4. Baldur's Gate 2: Throne of Bhaal Imagine having to replay BG1 just to get to SoD and then to SoA and then to ToB. The game would've been really boring and repetitive. For PoE, I want these checkpoints: 1. After reaching Gilded Vale. 2. After Maerwald dies. 3. After Duc Aevar dies. 4. After reaching Twin Elms. These correspond to major plot points in the game, and I really, really hate having to play through everything just to get to the later parts. Edited October 8, 2016 by Aron Times
omgFIREBALLS Posted October 8, 2016 Posted October 8, 2016 BG2 has a Dungeon-Be-Gone mod which lets you skip, as the author names it, Chateau Irenicus. I sure wouldn't mind one that let me skip Cilant Lis. Are you sure about comparing your checkpoints to the various BG titles though? You can always go back to Defiance Bay after reaching Twin Elms. You can't return to Athkatla after starting ToB. My Deadfire mods: Out With The Good | Waukeen's Berth | Carrying Voice | Nemnok's Congregation Other Deadfire work: Deadfire skill check catalogue Avowed skill calculator
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