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Aw, come on! Displayed Flasks get reset by Villain.



So, I had scouted the second Lamia Villain in 4-2. I went there with Seoni, because, due to her hand composition, I wanted to bare-fist the Lamia just for kicks.


- BEFORE encountering the Lamia, I (dis)played Flask of Fire, Flask of Magic, Flask of Electricity (which, not being during an encounter, is a perfectly valid play and should be giving Seoni a starting combat dice d4 + 6d6!!!)

- I opened the Villain

- after the cutscene, all of Seoni's flasks were returned to her hand and she (as per the usual rules) was allowed to only display one of them

- I don't remember if the villain check to defeat was automatically switched to Divine (which would generally reset cards played on the Combat check, but in any case should not reset cards displayed BEFORE the check!)


I  have not been able to confirm if this is Lamia-specific behaviour and/or is dependent on more than 1 Falsk being displayed (effectively, the game forcing you to use only 1 item on your check, regardless that those items were dispalyed prior to the check)

You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug.

The time that devs don't have to spend on the forum is a time they can spend on fixing the game.

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