May be just something with my system (or a quirk specific to Unity) but I noticed some heavy audio drops and sound cutting out completely (music is unaffected though) right after hitting lots of enemies (half a dozen and then some) with the Monk's Torment's Reach ability all at the same time.
It's as if there's a limit to how many instances of the ability's "crunchy" sound FX can be played simultaneously. Assuming that each hit in the area of effect = one separate "crunchy" sound effect played out, which seems to be the case(?).
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desel
May be just something with my system (or a quirk specific to Unity) but I noticed some heavy audio drops and sound cutting out completely (music is unaffected though) right after hitting lots of enemies (half a dozen and then some) with the Monk's Torment's Reach ability all at the same time.
It's as if there's a limit to how many instances of the ability's "crunchy" sound FX can be played simultaneously. Assuming that each hit in the area of effect = one separate "crunchy" sound effect played out, which seems to be the case(?).
youtube.com/watch?v=fPuBclpo5BU
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