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There is new version of Maya up about.

I was wondering how will this affect development of Pillars of Eternity 2?


  1. There is Arnold renderer available http://help.autodesk.com/view/MAYAUL/2017/ENU/?guid=GUID-86BDB101-2547-4E8B-9824-597EE20E4826
  2. Bifrost improvements (http://help.autodesk.com/view/MAYAUL/2017/ENU/?guid=GUID-272692C5-E5C5-4620-8040-75A66D503E52) etc.


Would it be possible to make additional simulations and include them as potential animations/asset?

For example, ocean waves along the beach, underwater areas and worlds, using weird splash animations to simuate some effects...

Edited by Cyseal
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