Characters who begin their turn at the old light are immediately prompted if they want to attempt to close. This was with all 10 cards still in the location deck.
I declined th e prompt, because it would be cheating. However, the option to explore was greed out, I couldn't play blessings or allies to explore, so the location was basically stuck.
Fortunately, I found the villain somewhere else and was able to temp close the old light.
Question
Faranim
Quest mode
5 man party
Characters who begin their turn at the old light are immediately prompted if they want to attempt to close. This was with all 10 cards still in the location deck.
I declined th e prompt, because it would be cheating. However, the option to explore was greed out, I couldn't play blessings or allies to explore, so the location was basically stuck.
Fortunately, I found the villain somewhere else and was able to temp close the old light.
I didn't Record t he particular wildcard powers.
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