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Heroic Into the Mountains: Barl Battlebones combat weirdness



Device: Hudl 2

OS: Android 5.1


Pass & Play: OFF

Permadeath: OFF

Mode: Story

Party Members: Merisiel, Kyra

Turn Order: Merisiel, Kyra

Scenario: Into the Mountains

Difficulty: Heroic

Trigger: Reset Hand with not enough cards during Barl Battlebones


Kyra encountered Barl, Merisiel succeeded in a temporary close of the only other open location (using a Blessing and her +2 vs Closures), K succeeded the Fortitude check and reset her hand. Unfortunately, if overlooked this and she didn't have enough cards to reset with so the Kyra has fallen message came up. Then Kyra was able to make the combat check and succeeded (blessing, swipe, globe of fire), but then Barl was shuffled back into her Location deck!


Man that was wierd!

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Just to confirm that I've had this happen again, but this time with Merisiel. She succeeded the first combat check (where with Kyra it was a Fortitude Check), I miscalculated on her card recharge/discards and she didn't have enough in her deck for the reset. The rest happened the same as with Kyra (hand reset, insufficient cards to draw full hand, successful combat check, Barl shuffled into Location deck).


Hmmm... I've been thinking about this: does a character only fall if they can't fill their hand at the end of their turn, or is it supposed to be any time they can't fill their hand?

Edited by mccrispy
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